|The Final Game. In honour of Burns the British force is commanded by Colonel MacDuff and consists of 2 companies of the Scots Guards, 2 of the Black Watch a troop of Hussars and a gun.|
My mind had gone back to the old Macduff days when I could break down a battalion, detaching a company or two as skirmishers and recalling them later. I don't bother these days. For one thing, further reading gave me the impression that in battle, once half or so of a battalion had been sent out to skirmish, it could be reinforced but it was easier to call up reserves than to recall the skirmishers and reform in preparation for a close order asault.
So it is that in the Square Brigadier, there are small light or skirmisher units and larger infantry units. The line infantry might have a thin security screen factored in but an 1870's style deployment of a heavy skirmish line and supports is to be represented by two light units in game terms. An SB line unit represents an ACW or Indian Mutiny style battalion in line with perhaps a security line of skirmishers but relying on massed firepower and bayonets.
The real problem was just a bit of confusion crossed with the already mentioned, scarcity of American toy soldiers and a surfeit of recent drafts variously labelled Square Brigadier in X or Tin Army of Y, none currently aimed at the 1860's.
|Flank me? Flank you! Colonel Lannigan has sent two companies supported by artillery to take the farm anchoring the British light while two more companies and a company of cavalry hold the right against four British units.|
I ended up playing the game today as originally laid down. Twice actually. One decisive American Win (Not pictured) and what was almost an equally successful British Win which turned into a last 1/2 of the 15th turn bare win.
|Point of Balance. As the British make headway to the North, Lannigan brings up his gun in an effort to stem the British advance. The garrison in the farm is stalwart and holds.|