EXERT FROM APPENDIX 1 from Don Featherstone's Battles With Model Soldiers
(The book that got me started.)

"Nothing in these pages is a dictate, no word says you must or you shall do it this way. On the contrary, the book sets out from the very beginning to stimulate the reader to think for himself, and to use what he has read merely as a foundation for efforts and ideas which reflect his own temperament and character. Only in this way will he obtain maximum satisfaction from the hobby of battling with model soldiers."

-Don Featherstone 1918 - 2013

Saturday, July 22, 2017

Time for a change

Well, I've reached an impasse with my Prince August collection and the new campaign.

I replayed the scenario with Charge! as written. It was an ok game but only lasted 5 turns so not many decisions to make. For reference, on an 6×4 table artillery could  fire 6 feet and cavalry charge 2 feet. My 2/3 strength infantry units were almost 2 ft wide and the Rosmark force only had 5 units including the battery of artillery.

Rather than continuing to spin my wheels over decisions about  rules, organisation and basing,  or make a hasty decision that I know is wrong, I'm just going to bring my  NQSYW Rosmark units up to scratch for now. This will involve bringing my "away' army at least up to proper establishment over the next year with a consistent style and with all cripples  and misfits pensioned off and replaced.  I can still draw detachments for fighting the occasional skirmish so nothing is lost. I'll delay any other decision until the British are released.

In the meantime, its time to get something different on both my painting desk and my gaming table .

Tuesday, July 18, 2017

Different vs Better

Mid-summer is not the best season for testing wargame rules here, especially not with games designed to happily last a few hours. Its just too damned hot in my games room from around 10 until 6 and there are too many other things needing to be done. But after several days of one or two turns a day I'm done.
About 4 turns in. Reinforcements have arrived and been deployed on both sides and a bold cavalry charge has cleared off 1 unit of Rosmark light infantry. The big gun (which is the primary target for Rosish forces) has been manhandled out of the entrenchment and aimed at the enemy.  
The game was enjoyable in parts and frustrating in parts as I tried to sort out what I want from the game. This would be easier if I was starting from scratch but then I wouldn't be "here" if I were. (I'd be casting troops  in Shakos and gluing them on multi-figure stands)

Several things became abundantly clear however. The first, already known,  is that changing several key rule mechanisms several times during a game makes it  next to impossible to asses the game as a whole even while allowing a good comparison of the "feel" of each approach. The second, also known, is that while some mechanisms don't work, others are merely a choice between two valid approaches which deliver a different "feel" to the game.

A slightly earlier overview of the armies deploying.  
At times I wondered if I should just give up and play Charge! or seperate the two projects entirely but a large part of me wants this sort of rules for these figures and this campaign  and I want it to work on this table and without losing my compatibility for those joint convention games so the die is cast.

Late in the day the Grey Squadron of the Yellow Hussars are broken by an exceptionally stubborn bunch of Wild Geese.  Its a little hard to see but the Pandours brushed aside the Veteran militia without even breaking step. Only a halt by the Cautious Pandour Brigadier prolonged the game to 10 turns.
Luckily the game felt just right at points so I'm on the right road. A bit of history, a bit of storytelling and a bit of toy soldiering.

Sunday, July 16, 2017

MacDuff Meets Morschauser Again!

Well, I  tried but it never even made it to the tabletop.

It has long seemed to me that the number of times  that an attack was halted or a defence quickly broken by a single  long range volley or two are so rare or so low a percentage that they are best not catered to unless  using very complex rules. My efforts  yesterday were listing heavily towards complex to the point where their  character was lost.

A Skirmish for a Summer Sunday 

First I fell back on the 2015 version which only tested if below 50% but was still having trouble getting the balance right and found myself harking back to Morschauser's three inch melee zone which nicely  differentiated  between attrition by long ranged fire  and sudden death by close combat whether by volleys at 3" or my cold steel.

Then I found myself reviewing reasons  why I couldn't go there with a renewed MacDuff shorn of its rallying figures. They basically boiled  down to "because".

So it is that the game I have laid out is likely to feel more like an individual figure version of Morschauser Meets MacDuff than anything else. (Note: MMM was the precursor to Hearts of Tin)

Friday, July 14, 2017

A Little More Featherstone Mr. MacDuff

Having had time to reflect on it, there will not be an "as close as possible to the original" 20th Anniversary Edition of MacDuff. Instead there will be a proper edition developed from the games played in 2014/15.  The type of scenario I want  to play hasn't changed but some of my ideas on mechanics  have. (Its not you, its me....)

More of this sort of thing is what I want.
(Game from last year)

One of the original concepts for MacDuff was that, like Lawford and Young's Charge!, there would be no separate reaction  tests  to determine how troops would respond to receiving casualties. If defeated in melee or below 1/2 strength you retreated. Of course I watered that down by allowing units to attempt to rally hits, essentially a delayed saving throw of sorts although I didn't see it that way but rather as a process of regrouping.

In 2014/15 I experimented successfully with replacing the rally rules by simple morale rules based on some of the ones in Featherstone's Battles With Model Soldiers. It worked game-wise and had roughly the same effect with much less time and effort.

I'm still thinking about it but something like this:

"Test if receiving at least 25% casualties from shooting.

4,5,6 Steady. Unit obeys orders
1,2,3 Wavering. Infantry halt in disorder and return fire if eligible, artillery is silenced for a turn, mounted cavalry retreat.
0 Rout. The unit breaks and is removed.

+1@ if Elite, joined by Commander,
-1 Militia
-2 @ Below 1/2 strength."

In the meantime the last 8 figures for the Rosmark Provincials are on my painting desk.

Archive footage from a MacDuff game from 2012.

Tuesday, July 11, 2017

Awkward Squad

These lads have just been recruited into the First Provincial Regiment of Rosmark. Unlike the Household Regiments which are largely recruited from abroad, the Provincial regiments are raised in each province and provide garrisons for its fortresses and towns as well as providing troops to assist Customs Officers and Magistrates. They even provide a service battalion for the King's field army if called upon in time of war but traditionally only for service in Rosmark.
Rosmark First Provincial Regiment in training.

Every now and then a new unit just seems to struggle into existence.  The trouble with these lads goes back to the accidental order of an Austrian infantry mould when I had meant to order the Hungarian one. In order to make use of it I decided  to raise a Rosmark Provincial regiment. I also decided  to use the Russian tricorne head which is clean shaven with a nice pointy tricorne but of course, once I got busy casting I forgot why I had pulled out the Russian mould......

The moulds poured well with few faults but once I started cleaning up the castings, I found an uneven number of poses amongst the good figures. I'll have to even it up with the last batch.

Then I primed them and noticed the mustaches. Oh dear. So I scraped the faces and reprimed, not perfect but I was in a hurry to get started painting, hoping to finish before I went away for the weekend. Things just continued from there with all the sorts of little errors and difficulties, awkward angles, missed bits, stray brush strokes etc that can occur. Anyway I ended up putting them aside until I got back and finished them today.

Not exactly my best work ever but they'll serve. Now to cast 6 more with the right mix of poses to have a 16 man unit with rear rank supporting arms and front rank charging.